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Avatar Legends RPG: Core Book

The core book is an 8.5”x11” hardcover book featuring beautiful full-color art, all the core rules for the game, information on playing your game in one of five different eras, examples for quick and easy play, and ten playbook archetypes.

Doctor Who RPG: Doctors and Daleks – Players Guide (5E)

The Doctors and Daleks Player`s Guide – containing streamlined character creation rules to quickly bring to life a new time-travelling adventurer. Create a new Companion for the Doctor, or build your own Time Lord! Rules for playing fast-paced, combat-light sci-fi adventures using the 5th Edition of the world`s most popular roleplaying game system.

Root: The Roleplaying Game GM Accessory Pack

This Root: The RPG GM accessory pack includes a trifold GM screen featuring tools, tables, and information for running the game, alongside two custom notepads for tracking your campaign!

Root: The Roleplaying Game Core Book

Root: the Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them. You play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that`s in the forests themselves or on the fringes of society. Based […]

Onitama: Light and Shadow Expansion

The third expansion for the hit game abstract strategy game arrives from both the LIGHT and the SHADOW! Introduces 2 new game modes with new Hidden Movement mechanism. Light: Each player controls a hidden ninja from the shadows ready to strike! Shadow: One player takes the role of both Ninjas against a standard Onitama opponent.

Onitama

Carved into the crags of the mist-shrouded mountains of ancient Japan lies the ancient shrine of Onitama. Masters of the Arts journey there with their most promising disciples to prove their superiority in battle. Part of the Dice Tower Essential line, Onitama is an elegant, abstract strategy game which captures the flavor of martial arts. […]

Groo The Game

In Groo: The Game, players compete to be the first to build a large town by playing building cards that give them victory points. Of course, this is no picnic, hindered as it is by other players’ rampaging armies and the frequent bumbling visitations of Groo the Wanderer, determined by the roll of a set […]

Terraforming Mars: Turmoil

Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards Global Events, from dust storms to riots to rising alloy demand that give you […]